In 1997, GameSpot divulged that Silicon Knights had filed a lawsuit against their former partner for ownership of the series, requesting an injunction to prevent Crystal Dynamics from publicizing Soul Reaver. Subsequently, the relationship between both parties dissolved, and Crystal Dynamics-who had withdrawn from software publishing to focus exclusively on game development-announced their own follow-up in the form of Legacy of Kain: Soul Reaver. In an interview conducted shortly after the PlayStation release, Dyack contemplated the possibility of creating a prequel centered around the character of Vorador-referring to it as part of the 'Blood Omen series'-but mentioned that it was 'extremely unlikely' that Silicon Knights would work with Crystal Dynamics again. Blood Omen did receive a sequel, but its production was impeded by a litigious battle between the game's stakeholders and developer. By the time Blood Omen was released, Crystal Dynamics had already secured a deal with Activision to publish a sequel.